And recently, I believe I found the reason why.
08 June 2012
Days-long movies_
Lately, I’ve found that high budget videogames (for which I pay about €60), namely RPGs, are starting to become uninteresting to me. I now spend time playing Angry Birds, Cut the Rope or even a kind of Who Wants to be a Millionaire on my phone, instead of finishing open playthroughs in my PC.
And recently, I believe I found the reason why.
And recently, I believe I found the reason why.
Labels:
Interactivity,
Opinion,
RPG
Living room boxeur_
My parents always hated when my brother and I played videogames, we’d spend countless hours sitting in front of a computer, screaming at its screen.
For a long time, videogames have been associated with a sedentary lifestyle: a nerd wallowing in a dark basement, munching chips, gulping energy drinks, using the screen as his only light source, and hissing like a vampire whenever sunlight hit him
(not like you Sparkles)
.
Labels:
Console,
Expository,
EyeToy,
Games,
Motion Games
Still not a serial killer_
Do videogames make people violent?
This has been a question that many have made throughout the history of videogames, having various contradicting answers given by several specialists and investigators.
Do I believe videogames make people violent? Nope.
06 June 2012
Play of Life_
Games have been part of my life since ever. They were present in my childhood and teens, and are still present in my young adult life. I've learned a lot of what I know today by playing games, either by things they taught me themselves, or lessons I've learned on my own through my victories and defeats.
Sometimes, I even think my life is a game, comprised of boss fights and winning and losing; only no extra lives.
Asshat Creed_
Still on the topic of female misrepresentation, I’d like to state my opinion on one of the most ridiculous things I've read about in the gaming world.
A few months ago, I read about the reason why the protagonist of Assassin’s Creed 3 couldn't be a woman, and frankly, I think the reason is a load of crap.
02 June 2012
Done with Barbie dolls_
First of all, sorry for the late post, procrastination life got in the way.
As I have previously stated, I love to play videogames for that sense of power and control on my decisions and paths that I don’t get to have many times in real life. And that’s why I love to pick female avatars: to feel that I, as a woman, can be hailed as the heroine and admired by all is self-empowering and elevates my self-esteem.
But, more often than not, I feel frustrated and insulted by the games I play, not from clear sexist remarks in-game, but from subtle messages that it transmits.
22 April 2012
Review>>>Katawa Shoujo_
Katawa Shoujo (transl.: Disability Girls) is a Visual Novel/Eroge game released (full version) in January 2012, developed by Four
Leaf Studios. Age Rating: 15+ (Act 1)/18+ (Full). OS: Windows, Mac OS X and
Linux.
Katawa Shoujo is a disaster… averted.
Never have I played something with such recipe to become one
of the most sinful, disgusting and overall indicative of the weirdness of the
human mind: originating from a post on 4chan, Katawa Shoujo (lit.:
Crippled Girls) is a game in which you play the role of Hisao, a highschooler,
and pursue a relationship with one of the choice of five girls. Teenaged. Disabled.
Girls. And it somehow pulls off a surprisingly insightful and respectful view
regarding disabilities.
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