Katawa Shoujo (transl.: Disability Girls) is a Visual Novel/Eroge game released (full version) in January 2012, developed by Four
Leaf Studios. Age Rating: 15+ (Act 1)/18+ (Full). OS: Windows, Mac OS X and
Linux.
Katawa Shoujo is a disaster… averted.
Never have I played something with such recipe to become one
of the most sinful, disgusting and overall indicative of the weirdness of the
human mind: originating from a post on 4chan, Katawa Shoujo (lit.:
Crippled Girls) is a game in which you play the role of Hisao, a highschooler,
and pursue a relationship with one of the choice of five girls. Teenaged. Disabled.
Girls. And it somehow pulls off a surprisingly insightful and respectful view
regarding disabilities.
I have to admit, I’m not very familiar with this kind of
genre, and of the two visual novels I’ve played this was the only one that I’ve
finished, although I still have to complete two other story arcs. So bear with
me in this review.
What was good:
· The animations;
· The options;
· The music;
· The writing.
The best thing about Katawa Shoujo is that the premise that
could’ve destroyed the game is actually something that’s in its favor. The disabilities
are just that, disabilities. They don’t define the characters, the way they’re
used are not clichéd. Emi has no legs below the knee, but she’s the best in the
track team, not because of her disability, but because she loves running and
has the drive to win. Hanako has a large part of her body covered in burn scars
and is extremely shy, closing herself off from people, not because she’s ashamed
of her appearance, but because her friends in the past were mean and bullied
her because of her scars. The problems the characters have aren’t caused by
their disabilities, but by their internal struggles with themselves or how they
view the world. What I learned from this game is that disabilities are just
problems if you think of them as such, and helped me look past the disability,
and instead look at the person. What a wonderful thing to learn from a (sort of) Dating Sim!
For a game made by amateur developers without any budget,
the intro animations are beautiful, especially Hanako’s. Who would’ve imagined that
a sketch on 4chan would join up such talented individuals to create a game?
I have little to compare in terms of the options in the game
menu. The only other Dating Sim/Visual Novel game I’ve played was Hatoful Boyfriend, and though it seems that in these games you can usually Save/Load
whenever you want, it’s still a nice feature. There’s also the option of skipping
text, great for reruns through already read sections, adjusting the speed at
which the text appears and disabling mature content. The Extras section is also
cool and features unlocked material from the game: music tracks, pictures,
animations and the collection of episodes played, as well as your overall
progress through the game.
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Please, pleeease disable the adult content... My eyes! I can't stand my eyes! |
I enjoyed the tracks in Katawa Shoujo. They’re not
mind-blowing musical masterpieces, but they fit the game perfectly. My personal
favorites are Breathlessly, Innocence, Moment of Decision and Painful History. The
most generic ones can be very annoying after a while, but the more emotional tracks
are very well inserted in the game.
The writing is, for the most part, good and easy to read,
and able to convey emotion well. The storylines are interesting, and sometimes
I caught myself spending a whole afternoon reading through the story, engrossed
in its progression. I’m just kind of disappointed for not been able to cry mindlessly
of sadness and happiness as some players had commented on their plays of the
game. Strange, I’m usually such a
in games and movies; perhaps this is a guy thing?What was bad:
· The lack of choice points;
· The sex scenes.
This game requires a lot of reading, and sometimes that
reading consists of seemingly unimportant (IMO) trips to the grocery shop or
lunches in the café which add little to nothing to the storyline and
development. I noticed a lot of this in the Hanako arc, and it was ab-so-lu-te-ly
boooooring. This almost made me give up on the game completely in the first go.
There is little interactivity in Katawa Shoujo, and when
there is, it’s in the form of some choice options. The problem is that there is
not enough of them, and those that exist don’t help shape much the path you take
after the first Act. This is especially noticeable in the Shizune arc, where
there is only one choice point after it starts. This flowchart can probably explain it better.
If there is something that I could do without in Katawa
Shoujo it’s definitely the *ahem*mature scenes*ahem*. Even though the writing
was good throughout the game, in these scenes it is cringe worthy. Maybe it’s
because it’s written in the perspective of a guy and I just can’t relate, but as
I read through it I just kept thinking “Why am I reading this? God, please, let
it be over soon…”. These scenes, although not degrading, made me feel like I lost
some respect for the characters involved. The depiction seemed just too mechanical
and unemotional for a “boy in love”, then again, perhaps it’s just I who can’t
relate. Fortunately, you can disable mature content through the menu.
Other notes:
I noticed some art shifts during the game. Characters seemed
more polished and refined in some parts than others.
The interface is polished, and the Main Menu screen updates
according to the storylines you’ve completed, which makes me want to play all of
them.
To fully understand most of the characters, it seems you
need to play through all the story arcs, which is good in the sense of
replayability, but annoying as you can’t comprehend some of the characters
motivations.
One of my biggest downers was that I wasn’t able to relate
meaningfully with any of the characters. I could understand their behavior and
their feelings, but couldn’t identify myself in any of them, especially the
main, Hisao. Rin is probably the girl I could relate to more.
Final note:
Katawa Shoujo is a wonderful story that teaches an also
wonderful lesson. I got out of it a more educated person and with a better
insight on disabilities. If you dislike reading, Katawa Shoujo is definitely
not the game for you, but I strongly urge you to play it at least once for the moral lesson. 7/10.
Score X/10
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Story
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Writing
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7
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Characters
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9
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Progression
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6
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Gameplay
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Interactivity
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4
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Replay Value
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6
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Presentation
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Images
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6
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Sound/Music
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8
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Interface
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7
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Final Verdict
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7
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Please leave your comment on Katawa Shoujo or my review. I’d
love to know what you think!
One thing I love about Katawa Shoujo is that each of the girls has a best friend who they are paired with throughout the game. This means that it explores friendship as well as romance. Some of my favourite "scenes" were ones where Emi, Rin and Hisao were just hanging out, being teenagers.
ReplyDeleteIt's not the best-written visual novel out there, and the story drags at times, but Katawa Shoujo has a big (healthy) heart and this makes up for all it's flaws.
Yeah, I noticed that too! Each character arc you pursue gives a better insight on the friendships, and it was interesting seeing the real dynamic of it rather than guessing from the sidelines, it adds a lot to replay value.
DeleteI'm still at the beginning of Katawa Shoujo and I'm enjoying it a lot. Usually, I don't find any games that have the ability of changing someone's view over some subject or raise awareness about it, but Katawa Shoujo does it and very well.
ReplyDeleteI was planning to follow the Hanako arc however you said that it has some boring parts, and I surely don't want that. So, which arc do you find more interesting?
I'm yet to play Emi's and Lilly's arcs, so I can't comment on theirs, but between the ones I played, I thought Rin's was the most interesting, though Shizune's was the most entertaining and Hanako's was the most endearing.
DeleteEmi and Lilly are my favourite arcs!
ReplyDeleteYOU MUST PLAY THEM! >:D